WebIf this is something that is server-side only then it should be fine, but if you want it to execute on ALL clients then you're best bet is to set some bool value to False, then set it to True on the server once the right amount of time is elapsed and set it as a publicVariable. On each client you can then just say waitUntil {variable}, once the ... Web3 giu 2024 · Arma 3. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews ... waitUntil {alive _x} count units grpName1 == 0 and waitUntil {alive _x} count units grpName2 == 0 and waitUntil {alive _x} count units grpName3 == 0; and-> three triggers, one for each group, checking if members of that group are dead:
Wait till all scripts are initialized! - ARMA 3 - MISSION EDITING ...
Web2 giu 2024 · Arma 3. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews ... waitUntil {alive _x} count units grpName1 == 0 and waitUntil … WebQuick video demonstrating how to optimize your while loops, by converting them into waitUntil loops instead.1. While executes multiple times per frame2. Wait... dj koers
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WebYou can use waitUntil in any scheduled environment. Functions can be called in scheduled environment where suspension commands are allowed, or they can be called in unscheduled environment, where suspension commands will fail. As you can see, whether the waitUntil command is wrapped in a function or not is irrelevant. 2. Webwhile can be used in non-scheduled space but will abort after 10k iterations (or so). waitUntil will suspend it completely. The only difference is that while has 10000 iterations limit after which while ends. waitUntil doesn't have said limit. Other than that both commands execute code and that's it. WebKiloSwiss • 5 yr. ago. waitUntil {player distance _bike < 150}; deleteVehicle _bike; Will delete the vehicle "_bike" when the player is closer than 150m. Also you spawn the bike when f (_curRespect < 150) (which doesn't make sense to me) and either way (whether you spawned the bike or not) you wait until the player is closer (must be further ... cad試験 2級 過去問